Being able to exit the game and return to it later without losing progress is, imo, a pretty important convenience that in no way affects game difficulty.Īutosaves are standard enough that I assumed the game would save after each room (considering the Quit option makes reference to a save system). Quitting those games without saving deletes your save. Once again, this does not mean there is no permadeath. A save & quit function does not ruin permadeath, and out of dozens of roguelikes I have played, almost every one has let you quit the game and return to the same save later on. It does not store any personal data.Old thread, but this is not a question of difficulty. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". The cookie is used to store the user consent for the cookies in the category "Other. This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
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